Blood & Dream

Wizard's Scream

Wizards Scream Ingame.png A wild scream famous amongst wizards.

The scream produces an invisible shock wave that travels outward from the player inflicting 10 damage upon anything it touches including pots. The spell is very useful for clearing out rooms of obstacles in Frog world.

Sygil Code
Sun symbol.pngSun symbol.pngSun symbol.pngSun symbol.png
Sun SymbolSun SymbolSun SymbolSun Symbol

Sources and community notes

  • Spells are cast by cycling to a sigil with the mouse wheel and pressing the wheel to commit it; a spell fires automatically on the fourth glyph, and players say you can prepare three of the four in advance. Rings and the Wizard Idol reduce the blood cost.
  • The Spells guide gives the sigil order as Sun, Sun, Sun, Sun, and describes the effect as: area-of-effect damage.
  • The sigil order above was read from the diagram images in the Spells guide. Four of them (the Grand Jump, Summon Food, Summon Demon and the Spell of Return) match sequences given independently in the achievements guide and a forum thread, which is why the readings are given here rather than left as images.

Community-sourced (added October 2026, not yet verified in-game). Sources: Steam thread: magic; Steam thread: Manual does not cover spellcasting; Steam guide: Spells by Groth.

Adapted from Wizard's Scream on the Dungeons of Blood and Dream Wiki, written by Brumpo Sink.Clogged, Horseinaar2546, under CC BY-SA 3.0. How this wiki is licensed.

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