Blood & Dream

Summon Golem

Golem Ingame.png Summon a personal golem to aid you.

Sygil Code
Sun symbol.pngEye symbol.pngEye symbol.pngMoon symbol.png
Sun SymbolEye SymbolEye SymbolMoon Symbol

Sources and community notes

  • This spell was recommended by players in a May 2024 thread asking which spells are worth using.
  • Spells are cast by cycling to a sigil with the mouse wheel and pressing the wheel to commit it; a spell fires automatically on the fourth glyph, and players say you can prepare three of the four in advance. Rings and the Wizard Idol reduce the blood cost.
  • The Spells guide gives the sigil order as Sun, Eye, Eye, Moon, and describes the effect as: summons a golem that fires at enemies automatically.
  • The sigil order above was read from the diagram images in the Spells guide. Four of them (the Grand Jump, Summon Food, Summon Demon and the Spell of Return) match sequences given independently in the achievements guide and a forum thread, which is why the readings are given here rather than left as images.
  • Disagreement: the Spells guide says the golem has no HP and disappears when it runs out of mana, while the Golem page says it has 10 HP. Not changed; check in-game.
  • A strategy guide names this as the summon worth casting, alongside the damage spells.

Community-sourced (added October 2026, not yet verified in-game). Sources: Steam thread: Which spells are actually worth using?; Steam thread: magic; Steam thread: Manual does not cover spellcasting; Steam guide: Spells by Groth; Steam guide: How easly win almost all your runs by GettyX.

Adapted from Summon Golem on the Dungeons of Blood and Dream Wiki, written by Brumpo Sink.Clogged, under CC BY-SA 3.0. How this wiki is licensed.

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