Blood & Dream

Hearts

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Hearts are the health pickups that fall from defeated enemies. Bosses also drop big hearts. How many you get depends on the enemy, and can be raised or lowered by potions and rings.

Drops by enemy type

Bosses

Every boss drops 5 hearts, 5 big hearts and 5 gold, with a 50% chance of an extra bundle of 15 hearts and 15 gold. This applies to the Wizard Lord, Slime King, The Necromancer, The Hunter, Worm Lord, Blood Golem, Meat Wizard, Knight of the Crystal and . Bosses also drop Dream Spheres and rings; see each boss page for the odds.

Changing how many you get

  • Potion of Love increases enemy heart drops and Potion of Hatred decreases them. See Potions.
  • The Simple Ring raises heart drops on most finger slots. The Sun Ring raises healing and heart drops, and the Snake Ring does so on one slot. See Rings for how finger slots work.

Notes

The exact amount of health a heart or big heart restores is not documented in the sources used here.

Community-sourced (added October 2026, not yet verified in-game). Sources: Steam thread: Boss related question; Potions Guide by Earphones (via Cyberly); Rings and Fingers guide (Steam, mirrored at SteamAH).

Figures in the drop table are compiled from the individual enemy and boss pages of this wiki.

From the official manual

  • Hearts are left behind by defeated foes and restore your lifeblood.

From the game's official manual. Unlike the rest of the notes on this page, this is a primary source: it is the developer's own documentation, not community research.

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