Floor one: Dungeon
Dungeon has a classic dungeon theme with dingy brick floors and walls, and an oppressive atmosphere. Rooms on Dungeon can contain solid randomized inner walls that limit the accessible space, floor and wall Spikes, fire, water, pots, and goblin cages in the floor and ceiling. All enemies in Dungeon can be found in subsequent floors and dug up from Graves. The portal to Floor two will appear after defeating the final boss of Dungeon, the Wizard Lord.
Dungeon starting room
Caged Goblin, a Pot, Floor Spikes, and Fire
Sources and community notes
- The 0.1.7 notes redesigned the first boss's projectiles and the 0.1.10 notes fixed Wizard Lord audio and flame effects; see Wizard Lord.
- No page-specific forum or guide coverage was found for this page; the references below are the closest general ones.
Community-sourced (added October 2026, not yet verified in-game). Sources: Steam patch notes 0.1.7 (June 24, 2024); Steam patch notes 0.1.10 (Aug 5, 2024).
From the official manual
- The manual says the dungeons of Dream differ slightly every time you enter, because of the trickery of your own mind.
From the game's official manual. Unlike the rest of the notes on this page, this is a primary source: it is the developer's own documentation, not community research.